Friday, July 10, 2009

SPLINTER CELL:CONVICTION / fall'09


It's been over three long years since Splinter Cell "Double Agent" was released, and over three long years without a true stealth [action] game for PC and Xbox 360. After so much time passing with the absence of [true-to-life] stealth gaming, just catching a glimpse of the new Splinter Cell should alleviate some of the numbness.

The latest installment in what has become a timeless series is headed by Ubisoft Montreal (the same team behind Splinter Cell "Chaos Theory" (2005). The creative director of Splinter Cell "Conviction", Maxime Beland, and his team have completely changed the gameplay concept of all previous Splinter Cells. Instead of relying entirely on stealth, the mood of the game is structured more like the [stealth to action] sequencing in movies; Think Bourne and Bond on this one.
And with a new storyline and setting, Ubisoft Montreal has been able to push the boundaries of what's to be expected during combat in extremely unique situations.

In SP Conviction Sam is no longer working for Echelon, but for himself, looking for his daughter's killer. This means no technical support, and no special weapons and devices. The lack of government support leaves Sam to utilize his environment and use improvised gadgetry. No support also means no rules; we'll be able to see Sam do his worst during a gun battle or up close and personal with no restraint. With that said, check out this year's E3 demo - see for yourselves!
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