Gamer Kraze
Friday, November 19, 2010
How do you Play
For me personally, I prefer to stand. It's not a masculinity issue, it's more of a gamestyle adjustment. I find that whenever I'm playing FPS I'm usually on my feet. Call me weird, but I really get into it this way; on the other hand, when I'm playing a 3rd person shooter like 'GOW' or 'Splinter Cell', I tend to sit down, relax and observe unique in-game details while playing - that is until I get really immersed, go online, or come really close to smashing my controller into a million-billion pieces from pure frustration.
Many of us older (arcade style) gamers out there have come accustomed to sitting and gaming, while the younger generation doesn't know any other way. But with the "Big 3" (360, PS3, Wii) utilizing motion capturing, it seems that gameplay-styles are beginning to change once again.
I've put my vote in. So how do you play?
Tuesday, April 27, 2010
Exclusive Halo:Reach Editions Ready for Pre Order
Legendary Edition $149.00 USD
Sunday, April 11, 2010
UPS Uses Games to Recruit New, Younger Drivers
Monday, March 22, 2010
Oh boy! Another Movie-based Game
Where to begin..?
Lets take a look at some recent movie-game reviews
Keep in mind these ratings were whittled down from a ten point scoring system; anything under 7.75 is considered pretty sloppy -to say the least. And compared to their cinematic counter-parts these games just sucked. It really upsets me that the antagonist in this [possible] hook -line and sinker is the amount of [time] allotted for the project. Two questions easily come to mind in this situation:
'How much time is spent on a licensed game that is suppose to release in sync with it's film?'
'And who gets to decide whether to release a game for the movie?'
Whatever the answers, the fact still remains that profitability is, without a doubt, an administrative necessity and the cohesion of two industry giants entertaining us in digital-analogue mediums- creates more money for bling, grills and whatever else that deep pockets will get you.
Quick Fact: For over 4 years Activision has been partnered-up with DreamWorks, the studio behind "How to Train Your Dragon". The "long-term broad-based" alliance entitles Activision to worldwide exclusive rights to games for upcoming DreamWorks Animation films.
Nonetheless, if the aforementioned games were giving more time, then maybe the love and devotion that was put into them could shine as brightly as their counter-parts. The only excuse for poor audio, glitches in animation,coupled with half-assed programing [to name just a few no no's] is just that.. Time!
How to Train Your Dragon's vocal cast will help solidify what is to be another CG great for DreamWorks Animation Studios:
Lets just hope the game is a game and not another facade with a marketing scheme behind it.
Stay hardcore, and let me know what your opinion is on movie-based games and possibly a consensus on my two questions.
Game On,
Rahsero
Thursday, December 31, 2009
Mass Effect2..Finally!
Fortunately for us, Bioware has been preparing for the release of the second installment in what is to be a trilogy on January 26. Two years have passed since commander Shepard stopped the reaper's cycle of total organic exctinction. A new unknown entity immerges from the beyond the boundaries of citadel space silently kidnapping entire human colonies, but this time Shepard is without the help of the council. Since the demise of Saren the council has been able to devote their attention towards a myriad galactic issues. Shepard must rely on Cerberus, the pro-human [rogue] orginization responsible for grotesque genetic experiments and linked to the Akuze massacare. The Alliance and Cerberus must work together to stop and eliminate the threat to human-kind. That should make for some good game play and maybe more insight into what happened to Shepard in between the time he killed Seran and his infamous return from the dead. We shall soon see. **Hasboogie